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	<title>Comments on: &#8220;Kill All Video Games!&#8221;</title>
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	<link>http://grandtextauto.org/2004/01/09/kill-all-video-games/</link>
	<description>A group blog about computer narrative, games, poetry, and art.</description>
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		<title>By: Grand Text Auto &#187; Authentic Interactive Characters To Solve Violence in Games Controversy</title>
		<link>http://grandtextauto.org/2004/01/09/kill-all-video-games/comment-page-1/#comment-82957</link>
		<dc:creator>Grand Text Auto &#187; Authentic Interactive Characters To Solve Violence in Games Controversy</dc:creator>
		<pubDate>Sat, 01 Apr 2006 09:11:10 +0000</pubDate>
		<guid isPermaLink="false">/?p=182#comment-82957</guid>
		<description>[...] ent experiences, or how violence is such a one-note tune in contemporary game design or in media coverage of games, or maybe how life can eerily imitate game violence, or  [...]</description>
		<content:encoded><![CDATA[<p>[...] ent experiences, or how violence is such a one-note tune in contemporary game design or in media coverage of games, or maybe how life can eerily imitate game violence, or  [...]</p>
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		<title>By: torill</title>
		<link>http://grandtextauto.org/2004/01/09/kill-all-video-games/comment-page-1/#comment-626</link>
		<dc:creator>torill</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">/?p=182#comment-626</guid>
		<description>Are you slightly annoyed at advertising, Nick? (I am happy I had lunch before I read that post...)  



The other message you get across - that video-games takes viewers away from commercials and advertising - is very interesting!  I would love to know whether the attacks on games are more prevalent in television than in other media, since television is the medium that suffers under the competition, games not only drawing the viewers away from the screen, but actually taking over and using the screen!



Television has after all always been a sender-controlled medium, no matter what they say abut &quot;giving the audience what the audience wants&quot;. Of course it is scary when the audience finds a way to control the screen other than channel surfing!</description>
		<content:encoded><![CDATA[<p>Are you slightly annoyed at advertising, Nick? (I am happy I had lunch before I read that post&#8230;)  </p>
<p>The other message you get across &#8211; that video-games takes viewers away from commercials and advertising &#8211; is very interesting!  I would love to know whether the attacks on games are more prevalent in television than in other media, since television is the medium that suffers under the competition, games not only drawing the viewers away from the screen, but actually taking over and using the screen!</p>
<p>Television has after all always been a sender-controlled medium, no matter what they say abut &#8220;giving the audience what the audience wants&#8221;. Of course it is scary when the audience finds a way to control the screen other than channel surfing!</p>
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		<title>By: Walter</title>
		<link>http://grandtextauto.org/2004/01/09/kill-all-video-games/comment-page-1/#comment-627</link>
		<dc:creator>Walter</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">/?p=182#comment-627</guid>
		<description>Hmm, strangely well timed with a GameSpy article on product placement in videogames!  See this &lt;a href=&quot;http://games.slashdot.org/article.pl?sid=04/01/09/0028221&amp;mode=thread&amp;tid=127&amp;tid=186&amp;tid=98&amp;tid=99&quot;&gt;/. post&lt;/a&gt;.</description>
		<content:encoded><![CDATA[<p>Hmm, strangely well timed with a GameSpy article on product placement in videogames!  See this <a href="http://games.slashdot.org/article.pl?sid=04/01/09/0028221&#038;mode=thread&#038;tid=127&#038;tid=186&#038;tid=98&#038;tid=99">/. post</a>.</p>
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		<title>By: nick</title>
		<link>http://grandtextauto.org/2004/01/09/kill-all-video-games/comment-page-1/#comment-628</link>
		<dc:creator>nick</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">/?p=182#comment-628</guid>
		<description>I was wondering what it would take to get people to comment at the beginning of the semester ... Sorry about your lunch, Torill. These so-called &quot;blogs&quot; are just seedbeds of obscenity; it&#039;s a shame what unwholesome things people do with comptuers now day.



Video games not only include ads, but have been &lt;a href=&quot;http://www.atariage.com/software_page.html?SoftwareID=917&quot;&gt;created for the purposes of advertising.&lt;/a&gt; Product placement certainly isn&#039;t a pleasant direction for gaming from an artistic standpoint, mainly because it indicates how subsidiary the artistic goals are. But the amusing phenomenon I wanted to call attention to was a pathetic &quot;old media&quot; empire, of the sort that is effectively parodied in video games (e.g., &lt;a href=&quot;http://www.jesperjuul.dk/ludologist/index.php?m=200307#post-29&quot;&gt;U.S. radio stations in &lt;i&gt;Grand Theft Auto&lt;/i&gt;&lt;/a&gt;), lining up to label video gaming an evil influence.</description>
		<content:encoded><![CDATA[<p>I was wondering what it would take to get people to comment at the beginning of the semester &#8230; Sorry about your lunch, Torill. These so-called &#8220;blogs&#8221; are just seedbeds of obscenity; it&#8217;s a shame what unwholesome things people do with comptuers now day.</p>
<p>Video games not only include ads, but have been <a href="http://www.atariage.com/software_page.html?SoftwareID=917">created for the purposes of advertising.</a> Product placement certainly isn&#8217;t a pleasant direction for gaming from an artistic standpoint, mainly because it indicates how subsidiary the artistic goals are. But the amusing phenomenon I wanted to call attention to was a pathetic &#8220;old media&#8221; empire, of the sort that is effectively parodied in video games (e.g., <a href="http://www.jesperjuul.dk/ludologist/index.php?m=200307#post-29">U.S. radio stations in <i>Grand Theft Auto</i></a>), lining up to label video gaming an evil influence.</p>
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		<title>By: Dennis G. Jerz</title>
		<link>http://grandtextauto.org/2004/01/09/kill-all-video-games/comment-page-1/#comment-629</link>
		<dc:creator>Dennis G. Jerz</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">/?p=182#comment-629</guid>
		<description>Nick, you&#039;re absolutely right. Local TV news and, more obviously, talkshows, thrive by making an audience indignant or upset about something, and then training them to depend upon more TV watching to deal with their indignation. Sort of like those dust-removing solutions that leave surfaces shining with a sticky residue that attracts more dust. I quote from a now-offline &lt;i&gt;Onion&lt;/i&gt; article, &quot;Who Will Bring Closure to a Grieving Nation?&quot;&lt;blockquote&gt;&quot;But while the day [9-11] will surely be difficult to endure, it remains unclear which television network will rise to the occasion, with its sensitive, cathartic anniversary coverage helping us decide what to feel while bringing a sense of closure to our national period of mourning.&quot;&lt;/blockquote&gt;</description>
		<content:encoded><![CDATA[<p>Nick, you&#8217;re absolutely right. Local TV news and, more obviously, talkshows, thrive by making an audience indignant or upset about something, and then training them to depend upon more TV watching to deal with their indignation. Sort of like those dust-removing solutions that leave surfaces shining with a sticky residue that attracts more dust. I quote from a now-offline <i>Onion</i> article, &#8220;Who Will Bring Closure to a Grieving Nation?&#8221;<br />
<blockquote>&#8220;But while the day [9-11] will surely be difficult to endure, it remains unclear which television network will rise to the occasion, with its sensitive, cathartic anniversary coverage helping us decide what to feel while bringing a sense of closure to our national period of mourning.&#8221;</p></blockquote>
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		<title>By: John Doe</title>
		<link>http://grandtextauto.org/2004/01/09/kill-all-video-games/comment-page-1/#comment-630</link>
		<dc:creator>John Doe</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">/?p=182#comment-630</guid>
		<description>You just realized this world is a bunch of hypocrites and liars.  Welcome.  You are now an adult!</description>
		<content:encoded><![CDATA[<p>You just realized this world is a bunch of hypocrites and liars.  Welcome.  You are now an adult!</p>
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		<title>By: andrew</title>
		<link>http://grandtextauto.org/2004/01/09/kill-all-video-games/comment-page-1/#comment-631</link>
		<dc:creator>andrew</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">/?p=182#comment-631</guid>
		<description>Playing devil&#039;s advocate for a moment... Here&#039;s a &lt;a href=&quot;http://www.gamecritics.com/review/manhunt/main.php&quot;&gt;harsh review&lt;/a&gt; of Rockstar&#039;s latest, &lt;i&gt;Manhunt&lt;/i&gt;, which appears to me to be ultraviolent for reasons less as commentary on American culture, and more as a way to continue to grab more free publicity in the local TV news...



Whereas this &lt;a href=&quot;http://www.gamecritics.com/review/truecrime/2nd_op.php&quot;&gt;review&lt;/a&gt; of another new &lt;i&gt;GTA3&lt;/i&gt;-like game, &lt;i&gt;True Crime&lt;/i&gt;, seems to expand on the more interesting themes of &lt;i&gt;GTA3&lt;/i&gt;.</description>
		<content:encoded><![CDATA[<p>Playing devil&#8217;s advocate for a moment&#8230; Here&#8217;s a <a href="http://www.gamecritics.com/review/manhunt/main.php">harsh review</a> of Rockstar&#8217;s latest, <i>Manhunt</i>, which appears to me to be ultraviolent for reasons less as commentary on American culture, and more as a way to continue to grab more free publicity in the local TV news&#8230;</p>
<p>Whereas this <a href="http://www.gamecritics.com/review/truecrime/2nd_op.php">review</a> of another new <i>GTA3</i>-like game, <i>True Crime</i>, seems to expand on the more interesting themes of <i>GTA3</i>.</p>
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		<title>By: nick</title>
		<link>http://grandtextauto.org/2004/01/09/kill-all-video-games/comment-page-1/#comment-632</link>
		<dc:creator>nick</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">/?p=182#comment-632</guid>
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A harsh review indeed. When I finish reading all of the good stuff that is available on the Web without handing over or making up demographic information (and even without turning on cookies) perhaps I&#039;ll register and check it out...



Meanwhile, here&#039;s an article on CNN/Money about &lt;a href=&quot;http://money.cnn.com/2003/11/26/commentary/game_over/column_gaming/&quot;&gt;Manhunt &#039;s violence and the failure of game ratings.&lt;/a&gt; My favorite quote:



&lt;i&gt;Trust me, it&#039;s grisly stuff. I&#039;ve played the game for several hours to see if it lived up to all of the gory hype.&lt;/i&gt;
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<p>A harsh review indeed. When I finish reading all of the good stuff that is available on the Web without handing over or making up demographic information (and even without turning on cookies) perhaps I&#8217;ll register and check it out&#8230;</p>
<p>Meanwhile, here&#8217;s an article on CNN/Money about <a href="http://money.cnn.com/2003/11/26/commentary/game_over/column_gaming/">Manhunt &#8216;s violence and the failure of game ratings.</a> My favorite quote:</p>
<p><i>Trust me, it&#8217;s grisly stuff. I&#8217;ve played the game for several hours to see if it lived up to all of the gory hype.</i></p>
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