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	<title>Comments on: Patent Poet</title>
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	<link>http://grandtextauto.org/2003/11/26/patent-poet/</link>
	<description>A group blog about computer narrative, games, poetry, and art.</description>
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		<title>By: michael</title>
		<link>http://grandtextauto.org/2003/11/26/patent-poet/comment-page-1/#comment-535</link>
		<dc:creator>michael</dc:creator>
		<pubDate>Tue, 30 Nov 1999 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">/?p=138#comment-535</guid>
		<description>I wonder what the patent specifically covers? The idea generating new texts based on a learned n-gram distribution has been around for awhile. For example, &lt;a href=&quot;http://steel.lcc.gatech.edu/grandtextauto/archives/000028.html&quot;&gt;Gnoetry&lt;/a&gt; does this. 



The &lt;a href=&quot;http://patft.uspto.gov/netacgi/nph-Parser?Sect1=PTO2&amp;Sect2=HITOFF&amp;p=1&amp;u=/netahtml/search-bool.html&amp;r=1&amp;f=G&amp;l=50&amp;co1=AND&amp;d=ptxt&amp;s1=Kurzweil&amp;s2=poetry&amp;OS=Kurzweil+AND+poetry&amp;RS=Kurzweil+AND+poetry&quot;&gt;abstract&lt;/a&gt; for the patent reads:

&lt;i&gt;A method of generating a poet personality including reading poems, each of the poems containing text, generating analysis models, each of the analysis models representing one of poems and storing the analysis models in a personality data structure. The personality data structure further includes weights, each of the weights associated with each of the analysis models. The weights include integer values.&lt;/i&gt; The claims later on are strong, and would seem to make any n-gram poetry generation model infringe the patent. I know with patents the approach is to try and get as broad a patent as you possibly can and then fight it out on a case-by-case basis. But with software patents, this approach comes dangerously close to patenting an idea rather than a mechanism. Nick and Noah are more up on intellectural property issues in software than I am. What do you think of this patent?</description>
		<content:encoded><![CDATA[<p>I wonder what the patent specifically covers? The idea generating new texts based on a learned n-gram distribution has been around for awhile. For example, <a href="http://steel.lcc.gatech.edu/grandtextauto/archives/000028.html">Gnoetry</a> does this. </p>
<p>The <a href="http://patft.uspto.gov/netacgi/nph-Parser?Sect1=PTO2&#038;Sect2=HITOFF&#038;p=1&#038;u=/netahtml/search-bool.html&#038;r=1&#038;f=G&#038;l=50&#038;co1=AND&#038;d=ptxt&#038;s1=Kurzweil&#038;s2=poetry&#038;OS=Kurzweil+AND+poetry&#038;RS=Kurzweil+AND+poetry">abstract</a> for the patent reads:</p>
<p><i>A method of generating a poet personality including reading poems, each of the poems containing text, generating analysis models, each of the analysis models representing one of poems and storing the analysis models in a personality data structure. The personality data structure further includes weights, each of the weights associated with each of the analysis models. The weights include integer values.</i> The claims later on are strong, and would seem to make any n-gram poetry generation model infringe the patent. I know with patents the approach is to try and get as broad a patent as you possibly can and then fight it out on a case-by-case basis. But with software patents, this approach comes dangerously close to patenting an idea rather than a mechanism. Nick and Noah are more up on intellectural property issues in software than I am. What do you think of this patent?</p>
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		<title>By: nick</title>
		<link>http://grandtextauto.org/2003/11/26/patent-poet/comment-page-1/#comment-536</link>
		<dc:creator>nick</dc:creator>
		<pubDate>Tue, 30 Nov 1999 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">/?p=138#comment-536</guid>
		<description>I glanced at the patent. I really prefer to hear about why the literary art and the computer science of this is interesting - the fact that someone at the USPTO thinks that it is a patentable invention doesn&#039;t impress me.



I&#039;m not a big fan of proprietary technologies. I&#039;d rather spend my time reading academic papers from people who want to share their ideas with me instead of deciphering a document intended to keep me from making use of or building upon someone else&#039;s ideas.



I agree that there seems to be loads of prior art. But no one will challenge this patent because there&#039;s no economic reason to do so.



So, my opinion is, let&#039;s move along and talk about digital art and literature and such instead of discussing who filled out which form.</description>
		<content:encoded><![CDATA[<p>I glanced at the patent. I really prefer to hear about why the literary art and the computer science of this is interesting &#8211; the fact that someone at the USPTO thinks that it is a patentable invention doesn&#8217;t impress me.</p>
<p>I&#8217;m not a big fan of proprietary technologies. I&#8217;d rather spend my time reading academic papers from people who want to share their ideas with me instead of deciphering a document intended to keep me from making use of or building upon someone else&#8217;s ideas.</p>
<p>I agree that there seems to be loads of prior art. But no one will challenge this patent because there&#8217;s no economic reason to do so.</p>
<p>So, my opinion is, let&#8217;s move along and talk about digital art and literature and such instead of discussing who filled out which form.</p>
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		<title>By: andrew</title>
		<link>http://grandtextauto.org/2003/11/26/patent-poet/comment-page-1/#comment-537</link>
		<dc:creator>andrew</dc:creator>
		<pubDate>Tue, 30 Nov 1999 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">/?p=138#comment-537</guid>
		<description>Without launching into a huge discussion over the legalities of patenting software, can anyone point us to a resource describing just where the line is drawn, between a software &quot;idea&quot; and &quot;mechanism&quot;, with regards to patents?



A Slashdot Games &lt;a href=&quot;http://games.slashdot.org/games/03/12/05/0642220.shtml?tid=123&amp;tid=127&amp;tid=186&amp;tid=99&quot;&gt;article&lt;/a&gt; (and slew of reader comments) discusses a Reuters article about how Sega is suing EA for creating a Crazy Taxi-style game (Simpson&#039;s Road Rage) too close to their &lt;i&gt;patent&lt;/i&gt; on Crazy Taxi-style games...


</description>
		<content:encoded><![CDATA[<p>Without launching into a huge discussion over the legalities of patenting software, can anyone point us to a resource describing just where the line is drawn, between a software &#8220;idea&#8221; and &#8220;mechanism&#8221;, with regards to patents?</p>
<p>A Slashdot Games <a href="http://games.slashdot.org/games/03/12/05/0642220.shtml?tid=123&#038;tid=127&#038;tid=186&#038;tid=99">article</a> (and slew of reader comments) discusses a Reuters article about how Sega is suing EA for creating a Crazy Taxi-style game (Simpson&#8217;s Road Rage) too close to their <i>patent</i> on Crazy Taxi-style games&#8230;</p>
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