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	<title>Comments on: Play Misty With Me</title>
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	<link>http://grandtextauto.org/2003/11/11/play-misty-with-me/</link>
	<description>A group blog about computer narrative, games, poetry, and art.</description>
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		<title>By: andrew</title>
		<link>http://grandtextauto.org/2003/11/11/play-misty-with-me/comment-page-1/#comment-479</link>
		<dc:creator>andrew</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
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		<description>&lt;b&gt;Update #2&lt;/b&gt;: Justin over at gamegirladvance wants to see games that express &lt;a href=&quot;http://www.gamegirladvance.com/archives/2003/11/20/the_paul_robeson_of_games.html&quot;&gt;a strong personal vision or passion&lt;/a&gt;.</description>
		<content:encoded><![CDATA[<p><b>Update #2</b>: Justin over at gamegirladvance wants to see games that express <a href="http://www.gamegirladvance.com/archives/2003/11/20/the_paul_robeson_of_games.html">a strong personal vision or passion</a>.</p>
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		<title>By: Water Cooler Games</title>
		<link>http://grandtextauto.org/2003/11/11/play-misty-with-me/comment-page-1/#comment-480</link>
		<dc:creator>Water Cooler Games</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
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		<description>&lt;trackback /&gt;&lt;strong&gt;I laughed, I cried ... I fired 500 rounds?&lt;/strong&gt;
Andrew stern reopens the continued discussion on the absense of human emotion in games. There&#039;s a lot to be said on this topic, but I&#039;m only going to make a few comments right now. First, I think it&#039;s a dream...
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		<content:encoded><![CDATA[<trackback /><strong>I laughed, I cried &#8230; I fired 500 rounds?</strong><br />
Andrew stern reopens the continued discussion on the absense of human emotion in games. There&#8217;s a lot to be said on this topic, but I&#8217;m only going to make a few comments right now. First, I think it&#8217;s a dream&#8230;</p>
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