Thanks to past GTxA hosts: the Center for Research in Computing and the Arts and the School of Literature, Communication, and Culture.
http://grandtextauto.orgis the shortest way to get to this blog.
I just came across a nice article by David Kennerly, an MMOG producer and designer, called “Fun is Fine: Toward a Philosophy of Game Design”. It was published in June on Joystick101.org.
I think his suggestions are applicable to IF, interactive drama, etc., not just game-games.
Thank you. I have no experience in creating interactive fiction, but I would love to hear from you and others about what wisdom has been discovered in creating uniquely directable narrative experiences.
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