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	<title>Comments on: Chopped Fresh, not Canned</title>
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	<link>http://grandtextauto.org/2003/05/18/chopped-fresh-not-canned/</link>
	<description>A group blog about computer narrative, games, poetry, and art.</description>
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		<title>By: The Content-Producing Game (CPG) &#8212; The Movies at  WRT: Writer Response Theory</title>
		<link>http://grandtextauto.org/2003/05/18/chopped-fresh-not-canned/comment-page-1/#comment-94800</link>
		<dc:creator>The Content-Producing Game (CPG) &#8212; The Movies at  WRT: Writer Response Theory</dc:creator>
		<pubDate>Wed, 06 Sep 2006 08:19:31 +0000</pubDate>
		<guid isPermaLink="false">/?p=9#comment-94800</guid>
		<description>[...]  on GTxA).Crucial to Crawford is the size of the grain that is combined. (See more in this classic post on GTxA). If in Cent Milles Milliards de Poems a combinatoric g [...]</description>
		<content:encoded><![CDATA[<p>[...]  on GTxA).Crucial to Crawford is the size of the grain that is combined. (See more in this classic post on GTxA). If in Cent Milles Milliards de Poems a combinatoric g [...]</p>
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		<title>By: Lewis LaCook</title>
		<link>http://grandtextauto.org/2003/05/18/chopped-fresh-not-canned/comment-page-1/#comment-50</link>
		<dc:creator>Lewis LaCook</dc:creator>
		<pubDate>Tue, 30 Nov 1999 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">/?p=9#comment-50</guid>
		<description>&lt;a href=&quot;http://www.lewislacook.com/Anningan/AnningansDoor.html&quot;&gt;http://www.lewislacook.com/Anningan/AnningansDoor.html&lt;/a&gt;



an effort toward this, as well...



bliss

Lewis LaCook</description>
		<content:encoded><![CDATA[<p><a href="http://www.lewislacook.com/Anningan/AnningansDoor.html">http://www.lewislacook.com/Anningan/AnningansDoor.html</a></p>
<p>an effort toward this, as well&#8230;</p>
<p>bliss</p>
<p>Lewis LaCook</p>
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		<title>By: ToastyKen</title>
		<link>http://grandtextauto.org/2003/05/18/chopped-fresh-not-canned/comment-page-1/#comment-51</link>
		<dc:creator>ToastyKen</dc:creator>
		<pubDate>Tue, 30 Nov 1999 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">/?p=9#comment-51</guid>
		<description>I just wanted to say that I totally agree with what you say here.  I think that we need human authors to write the texture that makes characters and situations seem real and human... but then we need everything else to be generated from (again, human-written) rules and simulations.



It all depends on what the art is.  With these simultations, I think most of the authorship effort will be spent on creating the rules... and the reader/player will mostly be learning about the world through interaction with the rules and mechanisms of the game.. rather than through a story, per se..



Instead of reading a story that succinctly summarizes an aspect of the human experience, the reader will have to distill insights from the events by themself, which may take longer, but which may also be deeper and more rewarding.</description>
		<content:encoded><![CDATA[<p>I just wanted to say that I totally agree with what you say here.  I think that we need human authors to write the texture that makes characters and situations seem real and human&#8230; but then we need everything else to be generated from (again, human-written) rules and simulations.</p>
<p>It all depends on what the art is.  With these simultations, I think most of the authorship effort will be spent on creating the rules&#8230; and the reader/player will mostly be learning about the world through interaction with the rules and mechanisms of the game.. rather than through a story, per se..</p>
<p>Instead of reading a story that succinctly summarizes an aspect of the human experience, the reader will have to distill insights from the events by themself, which may take longer, but which may also be deeper and more rewarding.</p>
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		<title>By: Sean B</title>
		<link>http://grandtextauto.org/2003/05/18/chopped-fresh-not-canned/comment-page-1/#comment-52</link>
		<dc:creator>Sean B</dc:creator>
		<pubDate>Tue, 30 Nov 1999 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">/?p=9#comment-52</guid>
		<description>Are alts really only possible when the grain size is small? If I create N pieces of un-alted content in M units of time, and I want to have one alt for each of them, I end up with 2N units in at most 2M units of time, don&#039;t I? The grain size (M/N) doesn&#039;t seem relevant if M is the same in both scenarios.



I could maybe see that alts are more useful fine-grained, because you never want to repeat coarse-grained content (even alt&#039;ed) because the lack of input from interactivity becomes too obvious.</description>
		<content:encoded><![CDATA[<p>Are alts really only possible when the grain size is small? If I create N pieces of un-alted content in M units of time, and I want to have one alt for each of them, I end up with 2N units in at most 2M units of time, don&#8217;t I? The grain size (M/N) doesn&#8217;t seem relevant if M is the same in both scenarios.</p>
<p>I could maybe see that alts are more useful fine-grained, because you never want to repeat coarse-grained content (even alt&#8217;ed) because the lack of input from interactivity becomes too obvious.</p>
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		<title>By: Nicolas Szilas</title>
		<link>http://grandtextauto.org/2003/05/18/chopped-fresh-not-canned/comment-page-1/#comment-53</link>
		<dc:creator>Nicolas Szilas</dc:creator>
		<pubDate>Tue, 30 Nov 1999 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">/?p=9#comment-53</guid>
		<description>I like the idea of a &quot;pure procedural generativity&quot;... not as an artistic project, but as a theoretical position...

First, what would that be??

Second, will that be interesting at all?

I believe that current systems are very far from this position. In the same time, I believe that this position would not give interesting artforms. In a sense, pure drama does not exist: a pure drama would contain only actions, but any drama contains descriptions, dialogs, etc.



Thanks for pointing out that the small size of the grain is correlated with the possibility of building &quot;alternates&quot;. I am currently designing the text generation module of IDtension... it reminds me to use several alternates, event in a prototype version!!
</description>
		<content:encoded><![CDATA[<p>I like the idea of a &#8220;pure procedural generativity&#8221;&#8230; not as an artistic project, but as a theoretical position&#8230;</p>
<p>First, what would that be??</p>
<p>Second, will that be interesting at all?</p>
<p>I believe that current systems are very far from this position. In the same time, I believe that this position would not give interesting artforms. In a sense, pure drama does not exist: a pure drama would contain only actions, but any drama contains descriptions, dialogs, etc.</p>
<p>Thanks for pointing out that the small size of the grain is correlated with the possibility of building &#8220;alternates&#8221;. I am currently designing the text generation module of IDtension&#8230; it reminds me to use several alternates, event in a prototype version!!</p>
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